﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace FoodFight3D
{

    abstract class GameElement : IComparable<GameElement>
    {

        protected GameElement()
        {
        }

        public int CompareTo(GameElement e)
        {
            //Shape thisBound = boundingShape();
            //Shape thatBound = G.boundingShape();
            //return (int)Math.Min((thisBound.position.X - thatBound.position.X), (thisBound.position.Y - thatBound.position.Y));
            return 1;
        }

    }
}